![]() So I guess they do some sort of memory control or hash checks? Don't know how they detect the debugger, since it doesnt write anything to memory, does it? I see which opcodes access my interesting address but then after ~5 seconds the game stops working, too. After ~5 seconds the game realizes the code injection and stops working. The game also crashes and disconnects my fritzbox when I use the CE code injection with auto assembler. Could be it's detecting the debugger window Try debugging the tutorial while that game is running. No device can access internet for ~15 minutes when the game detects CE/breakpoints. Gonna test page exceptions soon.ĭark Byte whats your oppinion on this? That`s just super strange, since I dont know how they can disconnect me from the Router to my ISP connection. ![]() Always crashes the game with said internet problems. Used Hardware Breakpoint with Standard, VEH and DBVM debugger method. After a few minutes everythings back online. Check your ISP user data." Exact message: "0030 PSDTM001 0532278096 session limit exceeded". WTF?! (Fritz Box throws something like this error message then: "Too many sessions active. Every single time, I attached a debugger to the game, the game stops to work after a few seconds and it BLOCKS MY INTERNETCONNECTION IN MY ROUTER SETTINGS. Easily found it and also found out that it makes some checks to prevent easy memory editing. ![]() ![]() I just attached CE and scanned for the money value (15 at beginning).
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